New York Regional Ferries Website

A responsive website to consolidate regional ferry services

New York's ferry usage is on the rise but New Yorkers currently do not have a single resource to compare and consolidate all these services into one interface.

Role

Research UX Design

Tools

Figma, Notion, Photoshop, Illustrator

Timeline

100 Hours

Can we create a single website to unify all the ferry lines?

Background

The New York region has a large number of ferries. There are private commuter ferries and free public ones like the Staten Island Ferry. Others, like the Circle Line, are tourist and leisure-focused, offering higher priced trips that provide views of important cultural sites. The largest service available is the the NYC Ferry program which has been beloved by commuters and visitors since its introduction in 2017.

Problem

Currently, the landscape is filled by a number of players that overlap in geographically but serve different audiences and the uses but are not integrated within one interface or source. How does one know that New Jersey shore could be reached by ferry?

Goals

The goal of designing the New York Regional Ferry website is to fill this gap with the greater goal of supporting sustainable transit to reduce congestion, increase awareness of public transit options, and allow New Yorkers a means to experience the natural geography in a new way.

The NYRF website is a responsive site that serves as a resource for ferry planning by placing importance on:



The NYRF website is a responsive site that serves as a resource for ferry planning by placing importance on:



The NYRF website is a responsive site that serves as a resource for ferry planning by placing importance on:



consolidation of all the transit lines in one regional map with all landings and routes

using recognizable transit design patterns and map-based search

increasing the practicality of ferry transit through integration with other transit systems to focus on door-to-door transit

increasing confidence in the reliability of the ferry through realtime schedule , weather, and delay information

focusing on smartphone ticket handoff

providing transparency of transit options and prices

consolidation of all the transit lines in one regional map with all landings and routes

using recognizable transit design patterns and map-based search

increasing the practicality of ferry transit through integration with other transit systems to focus on door-to-door transit

increasing confidence in the reliability of the ferry through realtime schedule , weather, and delay information

focusing on smartphone ticket handoff

providing transparency of transit options and prices

consolidation of all the transit lines in one regional map with all landings and routes

using recognizable transit design patterns and map-based search

increasing the practicality of ferry transit through integration with other transit systems to focus on door-to-door transit

increasing confidence in the reliability of the ferry through realtime schedule , weather, and delay information

focusing on smartphone ticket handoff

providing transparency of transit options and prices

Discover

We want to know how users plan trips and find and buy tickets so that we can better serve their needs, reduce the friction of the ferry website experience.

User Interviews

I conducted one-on-one interviews with potential ferry users to understand their needs, behaviors, and pain points (approximately 4-5 interviews lasting 30-45 minutes)

Competitive Assessment

I evaluated existing ferry websites, focusing on usability, design, and features. This will provide insights into industry standards and identify unique differentiators that can be incorporated into the new website.

Discover

We want to know how users plan trips and find and buy tickets so that we can better serve their needs, reduce the friction of the ferry website experience.

User Interviews

I conducted one-on-one interviews with potential ferry users to understand their needs, behaviors, and pain points (approximately 4-5 interviews lasting 30-45 minutes)

Competitive Assessment

I evaluated existing ferry websites, focusing on usability, design, and features. This will provide insights into industry standards and identify unique differentiators that can be incorporated into the new website.

Discover

We want to know how users plan trips and find and buy tickets so that we can better serve their needs, reduce the friction of the ferry website experience.

User Interviews

I conducted one-on-one interviews with potential ferry users to understand their needs, behaviors, and pain points (approximately 4-5 interviews lasting 30-45 minutes)

Competitive Assessment

I evaluated existing ferry websites, focusing on usability, design, and features. This will provide insights into industry standards and identify unique differentiators that can be incorporated into the new website.

We want to know how users discover, plan trips, and buy tickets to understand how to improve the experience.

We want to know how users discover, plan trips, and buy tickets to understand how to improve the experience.

We want to know how users discover, plan trips, and buy tickets to understand how to improve the experience.

Read Further

Read Further

Read Further

Who is out there doing what we want to do already?

We evaluated existing ferry websites, focusing on usability, design, and features to provide insights into industry standards and identify unique differentiators that can be incorporated into the new website.

Who is out there doing what we want to do already?

We evaluated existing ferry websites, focusing on usability, design, and features to provide insights into industry standards and identify unique differentiators that can be incorporated into the new website.

Who is out there doing what we want to do already?

We evaluated existing ferry websites, focusing on usability, design, and features to provide insights into industry standards and identify unique differentiators that can be incorporated into the new website.

Define

Given what I had learned through the research phase I synthesized the data I had gathered from interviews to determine a number of recurring themes. Afterward, I created prototypical personas to embody the needs.

I envisioned how this journey would play out for these personas in a journey map.
framed the problem in Point of View and How Might We exercises.


Define

Given what I had learned through the research phase I synthesized the data I had gathered from interviews to determine a number of recurring themes. Afterward, I created prototypical personas to embody the needs.

I envisioned how this journey would play out for these personas in a journey map.
framed the problem in Point of View and How Might We exercises.


Define

Given what I had learned through the research phase I synthesized the data I had gathered from interviews to determine a number of recurring themes. Afterward, I created prototypical personas to embody the needs.

I envisioned how this journey would play out for these personas in a journey map.
framed the problem in Point of View and How Might We exercises.


The interviews yielded a number of interesting themes. By gathering all of the information patterns started to emerge; we gathered them and categorized them based on the themes and the results were as follows:

The interviews yielded a number of interesting themes. By gathering all of the information patterns started to emerge; we gathered them and categorized them based on the themes and the results were as follows:

The interviews yielded a number of interesting themes. By gathering all of the information patterns started to emerge; we gathered them and categorized them based on the themes and the results were as follows:

Following affinity mapping, we developed POV's (Points of View) based on the themes. We painted a picture of the situation and proceeded to ask the questions and determine the problems we need to solve:

Following affinity mapping, we developed POV's (Points of View) based on the themes. We painted a picture of the situation and proceeded to ask the questions and determine the problems we need to solve:

Following affinity mapping, we developed POV's (Points of View) based on the themes. We painted a picture of the situation and proceeded to ask the questions and determine the problems we need to solve:

Armed with a number user issues we created archetypal user personas to embody our discoveries. Three types of archetypal users that embody the overarching needs we determined:

Armed with a number user issues we created archetypal user personas to embody our discoveries. Three types of archetypal users that embody the overarching needs we determined:

Armed with a number user issues we created archetypal user personas to embody our discoveries. Three types of archetypal users that embody the overarching needs we determined:

Develop

After framing the right questions and a frameworks we developed initial passes at structuring the website and creating the website

Develop

After framing the right questions and a frameworks we developed initial passes at structuring the website and creating the website

Develop

After framing the right questions and a frameworks we developed initial passes at structuring the website and creating the website

The sitemap seeks to be a simple and based around the map, routes, landings, and experiences.

The sitemap seeks to be a simple and based around the map, routes, landings, and experiences.

The sitemap seeks to be a simple and based around the map, routes, landings, and experiences.

Developing the taskflows corresponds with the user personas. They are as follows:


  • Finding a Commuter Ferry, Planning Transit, & Buying a Ticket

  • Finding a Weekend Destination, Planning Transit, & Buying a Ticket

  • Finding a Tourist Experience, Planning Transit, & Buying a Ticket

Developing the taskflows corresponds with the user personas. They are as follows:


  • Finding a Commuter Ferry, Planning Transit, & Buying a Ticket

  • Finding a Weekend Destination, Planning Transit, & Buying a Ticket

  • Finding a Tourist Experience, Planning Transit, & Buying a Ticket

Developing the taskflows corresponds with the user personas. They are as follows:


  • Finding a Commuter Ferry, Planning Transit, & Buying a Ticket

  • Finding a Weekend Destination, Planning Transit, & Buying a Ticket

  • Finding a Tourist Experience, Planning Transit, & Buying a Ticket

Elaborating on the taskflows we developed the visual wireframes that correspond. The focus was on gathering all the needed information while thinking deeply about the user needs determined previously to connect the dots.

Elaborating on the taskflows we developed the visual wireframes that correspond. The focus was on gathering all the needed information while thinking deeply about the user needs determined previously to connect the dots.

Elaborating on the taskflows we developed the visual wireframes that correspond. The focus was on gathering all the needed information while thinking deeply about the user needs determined previously to connect the dots.

When proceeding to the Hi Fi wireframes we added the layer of UI decisions. Developing the color scheme, fonts, visual hierarchy, and feel of the website. Deeper thought is given to the HMW questions we previously determined; how do we answer these issues in the website?

When proceeding to the Hi Fi wireframes we added the layer of UI decisions. Developing the color scheme, fonts, visual hierarchy, and feel of the website. Deeper thought is given to the HMW questions we previously determined; how do we answer these issues in the website?

When proceeding to the Hi Fi wireframes we added the layer of UI decisions. Developing the color scheme, fonts, visual hierarchy, and feel of the website. Deeper thought is given to the HMW questions we previously determined; how do we answer these issues in the website?

The brand harkens back to the midcentury transit map and environmental graphic design. It seeks to be clean, optimistic, colorful, and ordered and modular.

The brand harkens back to the midcentury transit map and environmental graphic design. It seeks to be clean, optimistic, colorful, and ordered and modular.

The brand harkens back to the midcentury transit map and environmental graphic design. It seeks to be clean, optimistic, colorful, and ordered and modular.

Deliver

The culmination of the iterations and research is embodied in the Deliver phase. User testing is a testing ground for the ideas proposed and a way to see if we are doing what we actually say we are doing. Also, we can find unanticipated, unrelated basic issues. We can gather the findings and package it in this final iteration.

Deliver

The culmination of the iterations and research is embodied in the Deliver phase. User testing is a testing ground for the ideas proposed and a way to see if we are doing what we actually say we are doing. Also, we can find unanticipated, unrelated basic issues. We can gather the findings and package it in this final iteration.

Deliver

The culmination of the iterations and research is embodied in the Deliver phase. User testing is a testing ground for the ideas proposed and a way to see if we are doing what we actually say we are doing. Also, we can find unanticipated, unrelated basic issues. We can gather the findings and package it in this final iteration.

User testing for the led to a large number of improvements in the design.

  • The home menu was revised to display by default making sorting by category much more obvious.

  • The homepage was improved by listing out all 3 categories of lines, experiences, and landings.

  • The search experience was widened to include all of the following as well to include door to door directions.

  • Bbasic navigation tools such as back arrows and closing buttons for the interface were added.

User testing for the led to a large number of improvements in the design.

  • The home menu was revised to display by default making sorting by category much more obvious.

  • The homepage was improved by listing out all 3 categories of lines, experiences, and landings.

  • The search experience was widened to include all of the following as well to include door to door directions.

  • Bbasic navigation tools such as back arrows and closing buttons for the interface were added.

User testing for the led to a large number of improvements in the design.

  • The home menu was revised to display by default making sorting by category much more obvious.

  • The homepage was improved by listing out all 3 categories of lines, experiences, and landings.

  • The search experience was widened to include all of the following as well to include door to door directions.

  • Bbasic navigation tools such as back arrows and closing buttons for the interface were added.

Read Further

Read Further

Read Further

There are a number of opportunities that arose during the design process.

The desire to have all the information about routes, landings, and experiences, accessible from the homescreen was ideal; I thought that would make sure that the user would see where to go for any desired outcome they would have.

Unfortunately, this was not obvious and often just led to an overwhelming amount of information. The revision pass was an opportunity to pull back the website and make it more like a utility - simple to use and more spare regarding extraneous information. The brand is tighter and closer to the original vision as a result.

In the future, I could envision opportunities to re-envision the curated experiences. It could be a user-generated feature to open up the app to the community input.

There are a number of opportunities that arose during the design process.

The desire to have all the information about routes, landings, and experiences, accessible from the homescreen was ideal; I thought that would make sure that the user would see where to go for any desired outcome they would have.

Unfortunately, this was not obvious and often just led to an overwhelming amount of information. The revision pass was an opportunity to pull back the website and make it more like a utility - simple to use and more spare regarding extraneous information. The brand is tighter and closer to the original vision as a result.

In the future, I could envision opportunities to re-envision the curated experiences. It could be a user-generated feature to open up the app to the community input.

There are a number of opportunities that arose during the design process.

The desire to have all the information about routes, landings, and experiences, accessible from the homescreen was ideal; I thought that would make sure that the user would see where to go for any desired outcome they would have.

Unfortunately, this was not obvious and often just led to an overwhelming amount of information. The revision pass was an opportunity to pull back the website and make it more like a utility - simple to use and more spare regarding extraneous information. The brand is tighter and closer to the original vision as a result.

In the future, I could envision opportunities to re-envision the curated experiences. It could be a user-generated feature to open up the app to the community input.